Tuesday, January 27, 2015
Back in the Saddle (A Start, At Least)
I'm back to posting on UnJust Cause finally, so if you want to check that out, it's up on Wattpad now: "To Err is Human (and Tomorrow is Another Day.)" There's not a lot there, not too much more than 500 words, but I needed to get back in the habit. Honestly, what I really, REALLY need to do with this is what Rachel and I just spent three weeks doing to School for Wayward Demons (SWD)... I need to take all the parts and get them into a huge document and start to really examine the whole shape of it.
Because if I'm going to make it into a book, it needs that. I am learning, somewhat the hard way, that writing one's way into a book (and not planning it out like I used to do) might be hella fun, but it means a lot of work on the far end, the finishing end, as it were.
It's good for me to experiment with different ways of writing, though. So no regrets. I have learned much.
Besides, despite my belly aching, it's a well-known fact that I'm a heavy reviser no matter which method I chose: pants-ing or outlining.
In other news, Mason and I had some fun yesterday. Shawn had to work late, so we went to our usual favorite hang-out place when we have time to kill but it seems foolish to go all the way home: the Roseville Library. Mason tore through the shelves and took out old favorites and a few new-to-him books. I'd settled down at a table and was starting to write when he did that kid thing, "Can we go to the coffee shop and get a scone??" I didn't think we should. You know, it's money and treats, but then I thought about my own treat: a mocha, and so I was convinced. As we were waiting for the staff to ring our stuff up and make my mocha, we overheard two guys behind us starting up a game of Munchkin. If you're unfamiliar, feel free to check out the Wikipedia article I linked to, but the short of it is that Muchkin is a card-game version of D&D. Instead of role-playing you pull various cards and move through a very random "dungeon" as part of gameplay. It doesn't matter. What you really need to know about the game is that 1) Mason LOVES it, 2) it is ridiculously geeky and often involves, like the best D&D games, arguing the rules, and 3) Mason constantly begs us to play and Shawn and I... well, we like it, but don't LOVE it, if you get my drift. So, when these two nerdy college-aged boys asked if we wanted to join them, Mason was over the moon with joy.
I decided to opt out and sat nearby with my computer. At one point one of the boys came over and said (in such an adorkable outgoing nerd way, honestly) "Your son is a delight." To which I replied, "Isn't he just." But when nerd-boy looked baffled at that I said, "Yes. Thank you." Nerd boy wanted to let me know, too, that Mason was not only keeping up with them but, "talking just enough smack." Which I honestly found deeply delightful to hear. I wanted to say, "That's because I raised him right," but merely nodded and thanked them again for inviting us to join. Because I mean, Mason is 11, I bet these two young men were twice his age: 22.
Mason was so happy afterward he not only nerdgasmed about the game play all the way home, he kept dreamily and happily muttering, "They argued the rules, Ima. They argued the rules."
"Yes, my son," I said. "You have found your people."
Because if I'm going to make it into a book, it needs that. I am learning, somewhat the hard way, that writing one's way into a book (and not planning it out like I used to do) might be hella fun, but it means a lot of work on the far end, the finishing end, as it were.
It's good for me to experiment with different ways of writing, though. So no regrets. I have learned much.
Besides, despite my belly aching, it's a well-known fact that I'm a heavy reviser no matter which method I chose: pants-ing or outlining.
In other news, Mason and I had some fun yesterday. Shawn had to work late, so we went to our usual favorite hang-out place when we have time to kill but it seems foolish to go all the way home: the Roseville Library. Mason tore through the shelves and took out old favorites and a few new-to-him books. I'd settled down at a table and was starting to write when he did that kid thing, "Can we go to the coffee shop and get a scone??" I didn't think we should. You know, it's money and treats, but then I thought about my own treat: a mocha, and so I was convinced. As we were waiting for the staff to ring our stuff up and make my mocha, we overheard two guys behind us starting up a game of Munchkin. If you're unfamiliar, feel free to check out the Wikipedia article I linked to, but the short of it is that Muchkin is a card-game version of D&D. Instead of role-playing you pull various cards and move through a very random "dungeon" as part of gameplay. It doesn't matter. What you really need to know about the game is that 1) Mason LOVES it, 2) it is ridiculously geeky and often involves, like the best D&D games, arguing the rules, and 3) Mason constantly begs us to play and Shawn and I... well, we like it, but don't LOVE it, if you get my drift. So, when these two nerdy college-aged boys asked if we wanted to join them, Mason was over the moon with joy.
I decided to opt out and sat nearby with my computer. At one point one of the boys came over and said (in such an adorkable outgoing nerd way, honestly) "Your son is a delight." To which I replied, "Isn't he just." But when nerd-boy looked baffled at that I said, "Yes. Thank you." Nerd boy wanted to let me know, too, that Mason was not only keeping up with them but, "talking just enough smack." Which I honestly found deeply delightful to hear. I wanted to say, "That's because I raised him right," but merely nodded and thanked them again for inviting us to join. Because I mean, Mason is 11, I bet these two young men were twice his age: 22.
Mason was so happy afterward he not only nerdgasmed about the game play all the way home, he kept dreamily and happily muttering, "They argued the rules, Ima. They argued the rules."
"Yes, my son," I said. "You have found your people."
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